Alternate game of life

  This is idea taken from The Elder Scrolls series and it is unique to its own way of gameplay. Also, I added in other idea from various games.

  Skills

   To start off think better, there's skills, abilities and levels. The skills are what you learn. When you use your skill you gain a point in the ability. The basic feat is the feat you can do anything by the point or how you decide to do things. The ability is where you get results. The ability is measured by how much result per actions that you do. The ability goes up the more you do with your skill. The skill makes the ability so there is positive actions and negative actions. The positive actions push up the ability which are done by doing the right things to do with the skill. The negative actions are the wrong things to do with the skill. 
  
   The skills are many, but the actual skill is the ability to get things done. Whatever you apply your skill to, you get results for it. Even no result is a result that says you need but try again. The skills even include magic. The ability is what you think it is and with others input.
  

  Magic

   This is use of metaphysics and using the elements to get results and magic is counted as a meta skill with methods and skills.
  
     The nature of metaphysics is the basis of all magics and physics and can be considered metamagic or metaphysics based in empirical science.

   Emperical natural science, To those who observe facts can make free standing thesis laws till disproven. Often getting nowhere in the end till added with those of scientific basis. The spiritual laws work with metaphysics or natural laws that underlie science. It works with set conditions or cluse as is the clues you see and several cluse allows for a basis or how one thing reacts. Science works with physical laws based on physical interaction and to not destroy unless necessary or to create something better. In combination its to use natural observance corrected by feeling and understanding in examples by theories and correct with philosophy for explaining why. In compliance to cluse of empirical laws of metaphysics, we can make a strict law of general observance with both sides to reflect, the physical law with the empirical law for use as a example. A rule is a set example or law that can be gotten around by changing the conditions that were set for the law to work. With this rule in place you can use physical laws in spiritual lands. So to set the law of a varied conditioning representing a single effort with scientific and spiritual basis, makes it allowed in this case.
Example 1: a clinical case cannot be founded on facts alone, the case has to have guidance by some philosophy to be correct.
Example law 2 is "A setback of information can be reclaimed by doing things over or make use of the backup, but if no backup or hostile reactions to your claims, your not likely to succeed if consequences are against."

  Depictions of a theory or opinion is to claim information is true, with two or more similiar opinions, the basis is true unless the opposing view is to not accept. There is nothing in endless conclusions so empirical science fails in physical world but succeeds if combined with scientific basis as the fundemental reason how and for why as the Empirical reason and people quit for the wasted time of just Empirical. For Empirical laws tend to take months and working off rumours to create the cluses and clauses and then the basis for the factual law. One problem, the cluses are opinion until proved and some aren't, so most give up after moonthes or months.

  The nature of metaphysics is that it is set on three rules and the intertwining of such rules.

  Rule number one is: Affinity

 The affinity of something, is an attraction and unattraction of objects or humans in and of a relation. Think about it as a magnet. Hold another magnet to the magnet with a negative to negative pole of force and one magnet will repulse the other without ever meeting in the middle. If the poles of force are positive to negative or positive to positive, they will attract each other and they will meet in the middle. Chemical actions/reactions are also good classification for this rule.
 
 The second rule is: Thaumaturgy

 Like actions that can control or manipulate like actions through linking actions, exerted force over an object, or visualization from a person. 'As above, so below. Make something happen on a small scale, and give it the energy to happen on a large scale.' Witchcraft is a very good example. The act of witchcraft is when the person visualizes an action, and does a moment of action to incur it, that is physical. Thus, making the imagined moment happen through that action. The ultimate goal of thaumaturgy, is to occur an action through exactly the same, or almost the same likenesses, by applied force.
 
  The third rule is: Mind over matter

 How much focus, and how much idea that you put into the moment, to occur the moment by instructing energy to make it happen. The amount of thought equals amount of energy. An approach is that you are on a project and the focus is on that project. The more energy you have, the more chance of manifesting or finishing it. If distracted, the project sometimes never gets done, because of sidetracking. The more will one has to occur the project to completion, the more power one puts into it. Eventually, the project is finished. Think of this as power equals amount of will, and focus of energy that gets transferred. What one is philisophically brought up in as beliefs, will flavor the project and how it is achieved. The power of persuasion is based off this, as it is a sheer focus to convince people of your belief. The more will one has, to make the other person believe, in what he or she has said, the more chance of it occurring an action from it. Observation is also keen to this rule of the mind.
  Mixed rules:

 Since everything is in a state of change, it is only natural that these rules get mixed, or used in union with each other. Where one rule begins, sometimes another ends or works in conjunction with the first. Think of this like a chemistry experiment, where the reaction is equal to the other parts in balance to result in a product. Take one part this rule; and mix it with that rule, to equal the original rule. The objective is to get a reaction by appliance of the new rule.

  The elements 

   The elements are many. The elements are manipulated by imagining their doings and feeling the effects of them. Sometimes stating the end result will occur it more easily as the subconscious makes your intent happen.
  
    Earth:  Objects, rocks, anything made of these materials of the planet.
    Fire: Chemical interactions, fire itself from heat combustion and the elemental plane of fire, self-explanatory
    Water: Liquid hydro and things made of liquids.
    Air/Thunder: The psychic nature, winds and natural lightning of the clouds and energy nearby. 
    Void: Anything that is sucking energy that is nothing to create results.
    Mana: This is natural nature energy of the planet. This also allows for psi energy. Psi energy is directed mana.
    Chaos: This is raw primordial energy from existence itself. Its generated by activity and interactions of many things going on. This energy can lead to decay of what its used on. Also, it could induce a reduction of a working state. In effect, its use is limited to those who want to take the risk of its use.
    Elemental Interactions: Elemental interactions and what comes from them. This could be ice from air and water, lava from earth and fire.
   
  Also, there are various ways of summoning them and other skills.
 
    Alteration

  The Alteration arts are a usage of the aether by focus of will and imagination. This works by the aether being of a framework of magnetic particles in nature. These particles in nature manipulate the subatomic bond interactions which occur beneath the human eye at on-millionth the size of the atom. The only way to measure use of the aether is to make note of the change of the state in itself of the object being changed.

   How to use it is quite simple. Focus your mind by thought provoked in some manner. This thought provoking can occur by: a single word which expresses what you saw, a moment of imagination and a word or two to cause the action, imagination alone, focus on an action word, focus through a device in your hand or around your neck, or to make an action happen by other people believing in it. Once the thought has been achieved, it will make an imprint of the material of aether. The aether will cause the focused upon idea or person to change from within in shape, form, or desire. One note: this effect needs to be practiced until you get a result. Then you can do it anytime afterwards.

  The examples are: to see a vision and to mentally change it by imagination if it was dire enough to provoke fear. Another example is to see a spell in action and to be able to mimick its effects by a descriptive word alone that is meaningful to you. To imagine a sequence of events in meditative trance and to see the events happen before your eyes. To speak a single word while provoking the image of the effect in mind to make the spell effect happen through some sort of focusing device. Enchanting an item through the effect of thinking that said item has that power while in some way touching it and "locking" it afterwards, at least, in your mind. Changing your shape by focus on an image you want to become for at least two seconds. Finally, the attempt at morphing an item. This is the alteration art in a nutshell. Expect the result to happen when it happens and not before. The result will happen in the quicker times if you wish it to happen faster.
   
    Destruction

  Destruction is where our skill is destroying things and is measured by how we do it with what results we have. When we feel the urge to destroy, always do something with the urge and try to get rid of it when you can. Unless the destruction is hazardous, then ignore it.
   
    Invocations

  The Art of Invocation is to invoke the power to work for you by imagination, linking, idea provocation, and focus. Invokers are ambitious and stubborn individualists. To accomplish this art, call out mentally or physically "I call to you power that I bid! Come to me and serve my purposes!" Now expect power to come to you. Now imagine the events you would want. Wait for them to happen. When you are finished, thank the power that aided you.

  Another way to do this is to bid the power to come by the method above. Make the action you need by thinking about what you would want and call out the name of said item or person you'd want to affect. Now, focus on what action you would want done by imagining it or saying what you would want to happen to it, her or him. Thank the power after your work is finished.

  To do this, by idea provocation, make a call to the power and bid it to do what you need. Now think about an idea appearing in the back of the mind that said person thinks is his. Now imagine the entire idea as if presenting it to a science fair crowd. Afterwards, thank the power for helping. The alternative to a science fair is to project the thought as if in conversation. When the conversation is over, mentally draw yourself back into your mind. This is also called thought projection.

  The focus idea is a bit tough, so I would try to do it in meditation. Meditate on an idea that you would want to happen. Keep focus on the idea until it occurs. The idea you were thinking is a certain thing if you feel a shift in the air. When you do, thank the power for helping and allow it to work unhindered by your mind. This is accomplished by you associating in your mind the fact that it is an equal partner. This be in a high level, of yoga practice, by meditation.
 
   Evocation

  Evocation is the Art of evoking a reaction to get the result desired. This done through this method of idea. Make a link to some source by imagining the source and yourself as stick figure drawings. Now imagine a line to yourself from the source you chose. This source must not be human! This also cannot be corrupted. I would choose the sun. . The earth is the other choice of mine. Now find a concept in your mind that you want to have happen. Make the concept happen by imagining a hand that scoops up the source. Imagine said hand charged with the purpose of making things happen to your purpose by evoking the right reactions. Thank the source after you are done and dismiss the hand mentally. Evocation is the simplest technique.

  You can do this effect through a focusing device as well like a ruby for a fireball, a diamond for cold spells and a wand or staff for almost anything.

  A fireball is evocation. You evoke the fire from raw fire force.

  Ice or freezing effects are simple, take a diamond and focus raw cold force through it. Now when the cold gets notable as freezing, try to make imagination focused through the gemstone of what type of cold effect you would want to happen and to whom or what. Try also to focus on the target. Now, mentally release the ice force contained in the diamond. Watch it do exactly as you imagined it.

  Air is also an evocative force. All it is is taking a compressed force of air to make a puncture in the target.

  Mentally imagine a concept of something doing something and it will Same thing for a person.
 
   Conjuring

  Conjuring is the act of summoning items and people in general to you or anywhere else you would want. When the conjurer does the act of conjuring try to make a circle of power protection to gain protection from meddling minds and evil natures. Or as an alternative, think and visualize a gray wall that pushes meddling thoughts and evil natures away from you by causing them to not sensing you. When you are protected from meddling and the evil that could be drawn by the act of conjuring, think to yourself the object in mind that you would want. Now imagine that item or object in your hand or on the ground near you. Pull the item mentally by imagining a powerful flow through the link of your needing the object using the knowledge of where it is.
 
   Draw on a piece of paper an arrow of the direction of the flow that could be from the object to you in meaning. Say out loud "Come to me object of my desire to where I need you the most". Now, imagine the object appearing where you want it to be and that would be the place of the object. Just keep imagining the energy flow and feel the power pulling through the flow pulling the object to you. When you feel the moment is right, let go of the energy and the item should appear sometime. Then, cancel out the circle of protection or imagine the gray wall disappearing as you no longer need the protection. This will work no matter what you do so be prepared to wait a period of time unless you put power behind it to make it work faster. The last time I did this the time period was twenty minutes of waiting until it appeared.

   Conjuring elemental energies is simple but takes focus. Take in mind the focus of energies of the elemental power of choice. Now, find a focus for the elemental power. These are general descriptions on gemstones: diamond or clear quartz is good for drawing ice or cold energies and if trained, the diamond or clear quartz can do anything else. A ruby is good for fire energies. A piece of copper or semiconductor material is good for electrical energies. Poisonous and bad effects can be made to happen with a black diamond. Good events, healing, and the trapping of energetical spells by thorough focus can be occurred through sunstone and aegate. Onyx or black quartz can be used for deflecting spells, negation, absorption of negative energies, and capturing of spells. Holey stone or a piece of meteorite can be used for healing, protection, and to enhance psychism. Conjuring can be aided by the birth stone of your birth month. Clear quartz can be used for anything.

   Conjuring takes endless practice. I took five hours of sheer focus to make my first fireball. Afterwards, it took less time the more I practiced it. When you can summon the fireball within milliseconds of thinking about it or just by instinct then you would win a spell battle. The bigger the summoning, the less refining and power it takes to do it with. Usage of the rule bigger slower smaller faster makes the summoning more powerful the less size it has. And the smaller you try to make the summoning the more power it takes. The larger the summoning the lesser the power it takes with less mental defining in your head. This works with any elemental power base. With poison, care must be taken because when you yield the power of poison there could be poisoning of yourself and mind.

   NOTE**** To charge any stone or object: Go into Alpha state by meditation. Once in Alpha, hold the stone or object in our "projecting hand" (right for right handers, left for left handers or those who were supposed to be left handed, but were "changed" by parents) visualize your need, raise your personal power, tighten your muscles until you actually tremble, *push* the energy out of your body (while visualizing your need) and into the stone or object. Then say, "I charge this stone (or object) to catalyze my every thought and deed by my will. Correctly and for the good of all. So mote it be."
   
    For more idea on magic effects, go here @ http://spellhawk.com.
   
    When you attempt magic, there is one simple rule to follow. If the intent is there then magic will be done by the subconscious. This is with ability that makes it gather energy and use it for manipulation of the elements that are needed. So thinking of what you want acts like an intent. Then, stating or thinking the end result or a simple 'done' as an activator phrase word will cause it more easily.

  Classes

   The class you choose is what you do to support yourself with and what we learn from it. This is where you are making do with what you get and the class name you choose is what you do for a living or for support. Such as, wizard or energy worker for magic/psi use and worker for the work you want to do.

  Health meter  

   This is where you measure your life by percent each point is a pecent point. This is where you start off at 100 point which is in the morning, unless your sick. Wounded, you lose life points. Critically wounded, you could die from it. However, life is regained and you can recover. even if you go below 0 points. Then, if you still live by some means, you are undead or a ghoul and immune to diseases and poison to some degree. Poison is counted as a sickness. The measure of the poison is the degree of how lethal it can be.

   Magic meter 

    This is where our bodies and spirit make the use of the energy that abounds and we use our divine energy to amplify what effect we get from it. This magic meter is measuring the ability to use energy and is what we can get from the activity which happens. The activity in energy points is what energy that is there. This is from what you can get from any activity. So, an energy point is the point where energy is used. The more attempts we do, the more points we get. Think energy comes to you and you get it. Divine energy is added into this meter, this is the energy of our own divinity. Which is endless and unlimited. Our subconscious makes the ability of magic possible. This is where our subconscious can make any manipulation of the energy we gather.

  Stats 

    The stats are intelligence, wisdom, charisma, luck and stamina and come from various games.
   
    Intelligence is where you can outwit or think of things to do with what you have by creativity.
    Wisdom is where you are wise and more able to cope with things. You even get insights from this.
    Charisma is where you can charm a person to get results or things in return.
    Luck is where you win at things.
    Stamina is where you are measuring how healthy or unhealthy you are.

  The gameplay

    This is the interaction we do and by use of ability we measure our results. Then, when we had enough of the effect we got we get to stop and do something else. This equates into a flow of life and mana. Where, we get results of that which we want or earn. The greater the flow of life energy, the more we can do. The greater results we build up. Great enough results equal success. The failures also can be used as a learning lesson. Failure is where we get negative results where we expected something more. Where we fail, try try again. 

   Experience

  The experience we get is what we earn as a result. This is where we gain life points or brownie points. The life point is the point of where we experience things and then get our body remembers it. We gain valuable insight from what we observe.There is no levels except for levels of ability.

   Postponement

  The postponement is where we decide not to do things and get better results and have more energy from our not doings. This means we can choose to do things with the time we have but we get to do things when we want.

   The end

  This is where you can decide to end your life and go onto some other place. This is the end of our time and gameplay.

Skyhawk