The charts section of Post Modern DnD
Level Ups Level Experience needed Level 1-20 1st level 0 2nd level 2 ,000 3rd level 4,000 4th level 6,000 5th level 8,000 6th level 10,000 7th level 14,000 8th level 18,000 .9th level 22,000 10th level 26,000 11th level 46,000 12th level 66,000 13th level 86,000 14th level 106,000 15th level 126,000 16th level 146,000 17th level 166,000 18th level 186,000 19th level 206,000 20th level 226,000 Epic level 21+ are: 21st level 260,000 22nd level 300,000 23rd level 340,000 24th level 380,000 25th level 420,000 26th level 460,000 27th level 500,000 28th level 540,000 29th level 580,000 30th level 620,000 31+ level 80,000x. |
Effect
length: Can add modifier. Chaos effects 4 rounds unless instant Kao confusion 5 combat rounds/save vs will Runic divination Instant Runic magic Astral/Wild rune 4 rounds unless instant Fire/Water rune 3 rounds unless instant Air/Earth rune 4 rounds unless instant Life/Nnether rune 3 rounds unless instant Subversion effects: 10 rounds Spell recognition Instant Spell scroll use dnd spell effect length Will word 5 rounds unless instant/save vs will Wishes 6 rounds unless instant Elemental ability 5 rounds unless instant Celestial ability effect till not needed by caster w/save vs spell Kinetic speed-up 6 rounds Human defense field n/a Kinetic attack combat length till hit Kinetic flying n/a Kinetic manipulation till save vs will thats every 1 round Energy funnel 5 rounds/save vs spell Kinetic runic see runic magic Kinetic antemetal 8 rounds unless instant/no save Mystic ability Various, see Mystic ability in Magic systems Religion effects As long as needed and varied Psionic effects Instant unless needed duration of level+1d10 Eldritch effects Instant unless needed otherwise as 1d6+focus rank or variety and save versus spell Were effects Instant unless needed otherwise as 1d6+Focus rank or 1d8+Focus rank or unlimited and save versus spell Angellic effects Instant unless needed otherwise as 1d6+Focus rank or 1d8+Focus rank or unlimited and there's save versus spell Spell effects Unlimited unless a duration is desired or it's instant. Any other effects 1d6 rounds, 1d8 rounds, Unlimited unless a duration is desired or it's instant. Check the specific Ability in magic systems to be sure. |
Class Starting 1st level training points Training Rank Points Misc bonus All Post Modern classes (6+Int or Wis mod)x4 6+Int or Wis Mod Any level: +2 to familiar and group effects or attack if any gotten. |
Notes: At every 2 levels raised there is a possible pick to raise special ability and every level you can pick skills as though in character level and skills section. This is Via training points non-effective for ability scores. Use the training points calculation to figure how many you get. Look in the Epic level Handbook for more info as in epic feats and other found here. You can exchange experience for stat score additions at a rate of 20000 XP per stat for level 30+ any point in game with +10 max. You cannot go down level with stat buying. However, there is a skillrank point cap that affects your overall skills, if your GM imposes it, this is set as the limit of how much you can have in each skill of allocated skill rank points. That is the Intelligence mod plus character level. That's unless the GM or DM allows this to get higher. |