Post Modern DnD Charts

The charts section of Post Modern DnD

Charts 

Level Ups
Level
Experience needed


Level 1-20
1st level
0

2nd level 2 ,000

3rd level
4,000

4th level
6,000

5th level
8,000

6th level
10,000

7th level
14,000

8th level
18,000

.9th level
22,000

10th level
26,000

11th level
46,000

12th level
66,000

13th level
86,000

14th level
106,000

15th level
126,000

16th level
146,000

17th level
166,000

18th level
186,000

19th level
206,000

20th level
226,000

Epic level 21+ are:
21st level
260,000

22nd level
300,000

23rd level
340,000

24th level
380,000

25th level
420,000

26th level
460,000

27th level
500,000

28th level
540,000

29th level
580,000

30th level
620,000

31+ level
80,000x.
 
Effect length: Can add modifier.


Chaos effects
4 rounds unless instant

Kao confusion
5 combat rounds/save vs will

Runic divination
Instant

Runic magic
Astral/Wild rune
4 rounds unless instant
Fire/Water rune
3 rounds unless instant
Air/Earth rune
4 rounds unless instant
Life/Nnether rune
3 rounds unless instant

Subversion effects:
10 rounds

Spell recognition
Instant

Spell scroll use
dnd spell effect length

Will word
5 rounds unless instant/save vs will

Wishes
6 rounds unless instant

Elemental ability
5 rounds unless instant

Celestial ability effect
till not needed by caster w/save vs spell

Kinetic speed-up
6 rounds

Human defense field
n/a

Kinetic attack
combat length till hit

Kinetic flying
n/a

Kinetic manipulation
till save vs will thats every 1 round

Energy funnel
5 rounds/save vs spell

Kinetic runic
see runic magic

Kinetic antemetal
8 rounds unless instant/no save

Mystic ability
Various, see Mystic ability in Magic systems

Religion effects
As long as needed and varied

Psionic effects
Instant unless needed duration of level+1d10

Eldritch effects
Instant unless needed otherwise as 1d6+focus rank or variety and save versus spell

Were effects
Instant unless needed otherwise as 1d6+Focus rank or 1d8+Focus rank or unlimited and save versus spell

Angellic effects
Instant unless needed otherwise as 1d6+Focus rank or 1d8+Focus rank or unlimited and there's save versus spell


Spell effects
Unlimited unless a duration is desired or it's instant.

Any other effects
1d6 rounds, 1d8 rounds, Unlimited unless a duration is desired or it's instant. Check the specific Ability in magic systems to be sure.

Class
Starting 1st level training points
Training Rank Points
Misc bonus

All Post Modern classes
(6+Int or Wis mod)x4
6+Int or Wis Mod
Any level: +2 to familiar and group effects or attack if any gotten.
  Notes: At every 2 levels raised there is a possible pick to raise special ability and every level you can pick skills as though in character level and skills section. This is Via training points non-effective for ability scores. Use the training points calculation to figure how many you get. Look in the Epic level Handbook for more info as in epic feats and other found here. You can exchange experience for stat score additions at a rate of 20000 XP per stat for level 30+ any point in game with +10 max. You cannot go down level with stat buying. However, there is a skillrank point cap that affects your overall skills, if your GM imposes it, this is set as the limit of how much you can have in each skill of allocated skill rank points. That is the Intelligence mod plus character level. That's unless the GM or DM allows this to get higher.
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Skyhawk

Contributors:
Zackal and Lance Mailstrom
Source:
Chaos Magic for nonlethal magic system
d20 System Reference (c) 2000-2003, Wizards of the Coast, Inc.
OPEN GAME License Version 1.0a The following text is the property of Wizards of the Coast, LLC. and is Copyright 2000 Wizards of the Coast, Inc ("Wizards"). All Rights Reserved.
"ARS_Magica" Book by Judith Tarr