Schools of magic
Prerequisites at work or play for magic
The idea here is to follow a pattern for set magic to work. The idea follows
a prerequisite or things that go before the event. An event that is marked by
omens and subtle noticements. If unsubtle then its noticed. What happens after
is up to you in audience viewer or interactive usage. As sometimes after time,
theres a pattern that emerges. As in, conduance, personification, and immurity
or congluance. Something similiar to this is what magic follows. A school of the
thoughts gathered of it, the prerequisites, may come about for any benefit of
the thought in doubt. A moment here is in a thought to freely use a way. Some
moments cost abit more in than one might want to know.
The prerequisites of magic follow this pattern according to the Echoes of
the fourth magic book by R.A. Salvatore
- The work, guided by the request or need.
- Power by destructive or undestructive means
- Knowledge is the goal guided by desire
- Your a worker or liver here, then else and there your a visitor or guest,
by guest being your requested. By slim we mean slender as in chances. Where
Power corrupts by the current event uncontingently by example or necessity.
Power is sometimes destructive, yes, yet we have power. That has been proven.
But do not equate the ability to destroy with power. A bomb reduces something
to nothing but bubbling tar, that is called annihilation. What is gained?
Annihilation, which is not true power, where its the antithesis of power.
This brings a need to help.
- Control is bending another will as askance to your bidding like a force
of nature. Dominating his or her every move by will or make allowances to
be more able to control, that is power. This is akin to evil but its not.
Evil is dominating without care of feelings except to gain, and to move people
by manipulation with no care to feelings. Just manipulating along the lines
of pieces is not evil, its toying. Having control is sometimes necessary.
Knowledge is somtimes a necessity.
- Knowledge of the secrets of the universe and of absolute and other normal
power that exists within is the first necessity. The second part is desire.
Desire to possess to own everything of or if something. The courage to dare
and sometimes act like a God by usage of some sort.
The four schools of magic
The four schools are identified by thier nature. The pattern is set by the identified
nature, strengthened by deeper strength.
- Conjunction work or nature magic
- Invocation work or adaptive magic
- Convocation conviction iin work or control magic
- Conveyance technology work or harness magic
The deeper strength is the strength, of the mind in conjunction with by the
powers of the universe. And driving those powers by relaxed patterns and by sometimes
sheer desires and convictions. Given the secrets of the universal truths, you
would remain a simple or convenient Fausta playing with toys and firecrackers.
Sometimes you can portray doom and earn with it or nothing is gained. Without
the actual necessity, there is no will. With nothing of memory necessity there
is no free will, its just slavery or slave work. You don't have to do it as if
it is in memory its active. Out of memory its passive work. All empty conclusion
if not necessaty. Now you know the four magics. Set in by Se at ju corp. inc ltd.
- The first magic is nature, is limited in calling upon power because it lacks
purpose. Tied to the natural resources, and to the covenant of preserving
the natural order, you become merely a watchdog or interactor. Alerting nature
to to the intrusions of perversions. Outside this domain its magic is inaccessible
and you are nothing but a servant.
- To the second magic is to adapt the truths of the universe and to fit the
developement of the race of man and beast. For the good of man defined by
the codes of morality and put forth by procedure. The restrictive trap is
though more of the magic is accessible than the first school, the second is
more limited in scope and effect, held in check by a strict code of imposed
ethics. Ethics here is study.
- The third school is control, to hold no covenants and serve no codes unless
necessary. This consits of absolute power. The powers cannot resist unless
resistance is necessary. You call upon them at will and force them to do every
bidding. It is the most difficult of magics, a dicipline of unceasing concentration
and relaxing of the body. Every thought and every move, you can sometimes
battle the constants of the universal order. They are relentless foes, and
yet so are you in this, and when you win, at those times you are the stronger,
with a word you can change the reality or pervert the the very order of nature
and change something. Or you can steal a spell from the wizards mouth to use
against him or her by abeyance with allowance.
- The fourth school of magic, technology came about by able. A curse upon
those who are unwise by faulty nature. A bane to all those who are unwary.
A harness, making universal power available to any. With a total disregard
sometimes to inner strength as some technology requires it. A swordsman must
wield the sword in practice and discipline his mind for years to properly
wield the weapon. No, sometimes technology is an unacceptable danger, lacking
all controls and power. Promising nothing except work or eventual and total
destruction and devastation at the hands of the foolish. Some technology goes
by a crede. This is the necessity to increase speed, skill, and power. It
gives the guiding ability to overcome great obstacles that wouldn't normally,
whether in battle through speed, skill and power, or in every day things,
by simply somewhat guiding to the choices that make for benefit and the most
sometimes to concentrate some strange force.