Live Ars DnD Charts

The charts section of Live DnD

Charts 

Stamina costs

Stamina effect
Stp Stamina amount

Kinetic Ability
normal: 10 stp
uber: 30 stp

Weaver effects
10 stp

Anti-paladin effects
15 stp

Hell cleric effects
15 stp

Kinetic Assasin effects 10 stp

Psychic monk effects
15 stp

Jedi knight effects
10 s

Mystic Ability
15 stp

Anti-Mage Psionic Power
Varied: Listed at

Psi Kinetic Psionic Power
Varied: Listed at

Priest effects
15 stp

Other Kinetic Effects
20 stp

Spell costs
Mana Points
________________
Chaot effects
10 mp

Belmage effects
15 mp

Sorcere effects
10 mp

Runic master divination
10 mp
magic
20 mp

Batlmage
15 mp

Rogue wizard
5 mp

Warlock druid effects
15 mp

Wishes
limited 10 mp
unlimited 20 mp

Elemental Ability
10 mp

Technomagic
15 mp

Actor bard effects
10 mp

Mana knight effects
15 mp

Dreamwalker effects
10 mp
Celestial ability effects
15 mp

Level Ups
Level
Experience needed


Level 1-20
1st level
0

2nd level 2 ,000

3rd level
4,000

4th level
6,000

5th level
8,000

6th level
10,000

7th level
14,000

8th level
18,000

.9th level
22,000

10th level
26,000

11th level
46,000

12th level
66,000

13th level
86,000

14th level
106,000

15th level
126,000

16th level
146,000

17th level
166,000

18th level
186,000

19th level
206,000

20th level
226,000

Epic level 21+ are:
21st level
260,000

22nd level
300,000

23rd level
340,000

24th level
380,000

25th level
420,000

26th level
460,000

27th level
500,000

28th level
540,000

29th level
580,000

30th level
620,000

31+ level
80,000x.
 
Effect length: Can add modifier.


Chaos effects
4 rounds unless instant

Kao confusion
5 combat rounds/save vs will

Runic divination
Instant

Runic magic
Astral/Wild rune
4 rounds unless instant
Fire/Water rune
3 rounds unless instant
Air/Earth rune
4 rounds unless instant
Life/Nnether rune
3 rounds unless instant

Subversion effects:
10 rounds

Spell recognition
Instant

Spell scroll use
dnd spell effect length

Will word
5 rounds unless instant/save vs will

Wishes
6 rounds unless instant

Elemental ability
5 rounds unless instant

Actor bard effect
varied times w/save vs spell

Celestial ability effect
till not needed by caster w/save vs spell

Kinetic speed-up
6 rounds

Human defense field
n/a

Kinetic attack
combat length till hit

Kinetic flying
n/a

Kinetic manipulation
till save vs will thats every 1 round

Energy funnel
5 rounds/save vs spell

Kinetic runic
see runic magic

Kinetic antemetal
8 rounds unless instant/no save

Weaving
2 rounds unless instant/save vs spell halving effect/length

Anti-paladin effects
5 rounds unless instant/save vs will

Hell cleric
4 rounds unless instant/save vs spell half damage

Kinetic assasin effects
8 rounds unless instant

Dream ability
4 rounds unless instant and a will save negates effects

Jedi ability
n/a length and a will save negates effects

Mystic ability
Various, see Mystic ability in Magic systems

Technomagic
As long as desired unless instant

Priest effects
As long as needed and varied

Class
Health points
Starting 1st level training points
Training points
Misc bonus



Medieval Age Classes

Celestial mage
(4+Int mod)x4
4+Int Mod per level

Belmage
(4+Int mod)x4
4+Int Mod per level
+1 initiative rol per 2 levels

Sorcere
(4+Int mod)x4
4+Int Mod per level

Chaot
(4+Int mod)x4
4+Int Mod per level
+3 to all saving throws

Warrior Kinetic
(6+Int mod)x4
6+Int Mod per level
+1 AC per level

Batlmage
(6+Int mod)x4
6+Int Mod per level
+1 to special abilities
+2 AC bonus

Runic Master
(4+Int mod)x4
4+Int Mod per level
+2 to runic ability

Warlock druid
(6+Int mod)x4
6+Int Mod per level

Weaver
(4+Int mod)x4
4+Int Mod per level

Anti-paladin
(6+Int mod)x4
6+Int Mod per level
+3 to all saves

Rogue wiz
(8+Int mod)x4
8+Int Mod per level

Psychic monk
(6+Int mod)x4
6+Int Mod per level
+1 AC per level

Sorcere Monk
(6+Int mod)x4
6+Int Mod per level
+1 AC per level

Hell cleric
(4+Int mod)x4
4+Int Mod per level
+3 to all saves

Kinetic Sorcere
(5+Int Mod)x4
5+Int Mod per level

Kinetic assassin
(6+Int mod)x4
6+Int Mod per level
+3 reflex roll, +3 will, +1 for poison save /2 levels.

Actor bard
(6+Int mod)x4
6+Int Mod per level
+3 to All class skills +1 to all cross class at level 10

Mana Knight
(6+Int mod)x4
6+Int Mod per level

Dreamwalker
(4+Int mod)x4
4+Int Mod per level
+1 int score stat
+3 to all saving throws

Jedi Knight
(6+Int mod)x4
6+Int Mod per level

Wave Master
(4+Int mod)x4   
4+Int Mod per level   
+3 to all saving throws

Dragon Knight
(6+Int mod)x4
6+Int Mod per level

Dread Knight
(6+Int mod)x4
6+Int Mod per level

Shadow Knight
(6+Int mod)x4
6+Int Mod per level

Chaos Knight
(6+Int mod)x4
6+Int Mod per level

Shaman
(7+Int mod)x4
7+Int Mod per level
+2 to will and reflex rolls
+2 in all knowledge skills at level 9

Voodoo Witchdoctor
(5+Int mod)x4
5+Int Mod per level
+2 to will and reflex rolls

Elementalist
(6+Int mod)x4
6+Int Mod per level



Modern Age Classes

Anti-mage
(4+Int Mod)x4
4+Int Mod per level

Criminal
(6+Int Mod)x4
6+Int Mod

Priest
(4+Int Mod)x4
4+Int Mod per level

Law Enforcer
(6+Int Mod)x4
6+Int Mod

Psi Kinetic
(5+Int Mod)x4
5+Int Mod

Scientist
(5+Int Mod)x4
5+Int Mod

Seer
(4+Int Mod)x4
4+Int Mod

Technomancer
(5+Int Mod)x4
5+Int Mod

Worker
(5+Int Mod)x4
5+Int Mod

Soldier
6+Int Mod)x4
6+Int Mod

Terrorist
6+Int Mod)x4
6+Int Mod
  Notes: At every 2 levels raised there is a pick to raise special ability and skills as in character level and skills section. This is Via training points non-effective for ability scores. Use the training points calculation to figure how many you get. Look in the Epic level Handbook for more info as in epic feats and other found here. You can exchange experience for stat score additions at a rate of 20000 XP per stat for level 30+ any point in game with +10 max. You cannot go down level with stat buying.
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Skyhawk

Contributors:
Zackal and Lance Mailstrom
Source:
Chaos Magic for nonlethal magic system
d20 System Reference (c) 2000-2003, Wizards of the Coast, Inc.
"ARS_Magica" Book by Judith Tarr