Mana costs:

Mana Points  
Runic master 
divination 
10 mp 
magic 
20 mp  
Other magic effects 
10 mp  
Wishes 
Limited 
10 mp 
Unlimited 
20 mp  
Other magic 
15 mp 
Stamina costs  Stamina points  
Kinetic effects 
normal 
20 stp 
uber 
30 stp  
Ninjutsu effects 
normal 
10 stp 
uber 
15 stp  
Other stamina effects 
20 stp 
Effect length: Can add modifier.

Magic effects


Chaos effects 
4 rounds unless instant  
Kao confusion 
5 combat rounds/save vs will  
Runic divination 
instant  
Runic magic


Element 
Astral/Wild rune 
4 rounds unless instant 
Fire/Water rune 
3 rounds unless instant  
Air/Earth rune 
4 rounds unless instant  
Life/Niether rune 
3 rounds unless instant  
Subversion effects 
10 rounds  
Spell recognition 
instant  
Spell scroll use 
dnd spell effect length  
Will word 
5 rounds unless instant/save vs will  
Wishes 
6 rounds unless instant  
Elemental ability 
5 rounds unless instant 

Actor bard effect 
varied times w/save vs spell  
Celestial ability effect 
until not wanted w/save vs spell 
Kinetic skills


Kinetic speedup 
6 rounds  
Human defense field 
n/a  
Kinetic attack 
combat length till hit  
Kinetic flying 
n/a  
Kinetic manipulation 
till save vs will thats every 1 round  
Energy funnel 
5 rounds/save vs spell  
Kinetic runic 
see runic magic  
Kinetic antemetal 
8 rounds unless instant/no save  
Weaving 
2 rounds unless instant/save vs spell halving effect/length  
Antipaladin effects 
5 rounds unless instant/save vs will  
Hell cleric 
4 rounds unless instant/save vs spell half damage  
Kinetic assasin effects 
8 rounds unless instant  
Dream ability 
4 rounds unless instant and a will save negates effects  
Jedi ability 
n/a length and a will save negates effects  
Mystic ability  Various, see Mystic ability in Magic systems  
Ninjutsu ability  Skill rank with d10, see Ninjutsu ability in Magic systems 
Class

Hit dice 
Starting 1st lvl
skill points 
Skill points

Misc bonus

Celestial mage  d10 
(4+Int mod)x4 
4+Int Mod per level 

Belmage  d10 
(4+Int mod)x4 
4+Int Mod per level 
+1 initiative roll per 2 level 
Sorcere 
d10 
(4+Int mod)x4 
4+Int Mod per level 

Chaot 
d10 
(4+Int mod)x4 
4+Int Mod per level 
+3 to all saving throws 
Warrior Kinetic 
d12 
(6+Int mod)x4 
6+Int Mod per level 
+1 AC per level 
Batlmage 
d12 
(6+Int mod)x4 
6+Int Mod per level 
+1 to special abilities +2 AC bonus 
Runic Master 
d10 
(4+Int mod)x4 
4+Int Mod per level 
+2 to runic ability 
Antimage 
d10 
(4+Int
Mod)x4 
4+Int Mod
per
level 

Warlock druid 
d12 
(6+Int mod)x4 
6+Int Mod per level 

Weaver 
d10 
(4+Int mod)x4 
4+Int Mod per level 

Antipaladin 
d12 
(6+Int mod)x4 
6+Int Mod per level 
+3 to all saves 
Rogue wiz 
d10 
(8+Int mod)x4 
8+Int Mod per level 

Psychic monk 
d12 
(6+Int mod)x4 
6+Int Mod per level 
+1 AC per level 
Sorcere
Monk 
d12 
(6+Int mod)x4  6+Int Mod per level  +1 AC per level 
Hell cleric 
d12 
(4+Int mod)x4 
4+Int Mod per level 
+3 to all saves 
Kinetic
Sorcere 
d12 
(5+Int
Mod)x4 
5+Int Mod
per level 

Kinetic assassin 
d12 
(6+Int mod)x4 
6+Int Mod per level 
+3 reflex roll, +3 will, +1 for poison save /2 level. 
Actor bard 
d10 
(6+Int mod)x4 
6+Int Mod per level 
+3 to All skills at level 10 
Mana Knight 
d12 
(6+Int mod)x4 
6+Int Mod per level 

Dreamwalker 
d10 
(4+Int mod)x4 
4+Int Mod per level 
+1 int score stat +3 to all saving throws 
Jedi Knight  d12 
(6+Int mod)x4 
6+Int Mod per level 

Shaman  d12  (7+Int mod)x4  7+Int Mod per level  +2 to will and reflex rolls 
Voodoo Witchdoctor  d10  (5+Int mod)x4  5+Int Mod per level  +2 to will and reflex rolls 
Wave Master 
d10 
(4+Int mod)x4  4+Int Mod per level  +3 to all
saving throws 
Dragon
Knight 
d12  (6+Int mod)x4  6+Int Mod per level  
Dread
Knight 
d12 
(6+Int mod)x4  6+Int Mod per level  
Shadow
Knight 
d12 
(6+Int mod)x4  6+Int Mod per level  
Chaos
Knight 
d12 
(6+Int mod)x4  6+Int Mod per level  
Elementalist 
d10 
(6+Int mod)x4  6+Int Mod per level  
Ninja 
d10 
(7+Int mod)x4  7+Int Mod per level  +4 to will and reflex rolls 
At every 2 level raised there is an ability pick or ability is there, so think as you raise special ability and skills as used in character level and skills section via skill points noneffective for ability scores. Use the skill points calc to figure how many you get. Look in the Epic level Handbook for more info as in epic feats and other found here. You can exchange experience for stat score additions at a rate of 10000 XP per stat and 25000 XP per stat for level 30+, in any point of the game with +10 max. You cannot go down level with stat buying. Another option is every 3 levels you can raise a stat score 1 point. 
Experience Level chart  
Level 1 Level 2 Level 3 Level 4 Level 5 Level 6 Level 7 Level 8 Level 9 Level 10 Level 11 Level 12 Level 13 Level 14 Level 15 Level 16 Level 17 Level 18 Level 19 Level 20 Levels 21+ Levels 31+ 
0 2000 4000 6000 8000 10000 15000 20000 25000 30000 40000 50000 60000 70000 80000 90000 110000 130000 150000 170000 +30000 per each level above 20 +60000 per each level above 30 