ARS_d&d Charts

This is the charts section of Ars dnd.

Charts
Mana costs:
Mana Points
Runic master
divination
10 mp
magic
20 mp
Other magic effects
10 mp
Wishes
Limited
10 mp
Unlimited
20 mp
Other magic
15 mp


Stamina costs Stamina points
Kinetic effects
normal
20 stp
uber
30 stp
Ninjutsu effects
normal
10 stp
uber
15 stp
Other stamina effects
20 stp


Effect length: Can add modifier.

Magic effects
Chaos effects
4 rounds unless instant
Kao confusion
5 combat rounds/save vs will
Runic divination
instant
Runic magic
  Element
Astral/Wild rune
4 rounds unless instant
Fire/Water rune
3 rounds unless instant
Air/Earth rune
4 rounds unless instant
Life/Niether rune
3 rounds unless instant
Subversion effects
10 rounds
Spell recognition
instant
Spell scroll use
dnd spell effect length
Will word
5 rounds unless instant/save vs will
Wishes
6 rounds unless instant
Elemental ability
5 rounds unless instant
Actor bard effect
varied times w/save vs spell
Celestial ability effect
until not wanted w/save vs spell


Kinetic skills
Kinetic speed-up
6 rounds
Human defense field
n/a
Kinetic attack
combat length till hit
Kinetic flying
n/a
Kinetic manipulation
till save vs will thats every 1 round
Energy funnel
5 rounds/save vs spell
Kinetic runic
see runic magic
Kinetic antemetal
8 rounds unless instant/no save
Weaving
2 rounds unless instant/save vs spell halving effect/length
Anti-paladin effects
5 rounds unless instant/save vs will
Hell cleric
4 rounds unless instant/save vs spell half damage
Kinetic assasin effects
8 rounds unless instant
Dream ability
4 rounds unless instant and a will save negates effects
Jedi ability
n/a length and a will save negates effects
Mystic ability Various, see Mystic ability in Magic systems
Ninjutsu ability Skill rank with d10, see Ninjutsu ability in Magic systems


Class 
Hit dice
Starting 1st lvl
skill points
Skill points
Misc bonus
Celestial mage d10
(4+Int mod)x4
4+Int Mod per level
Belmage d10
(4+Int mod)x4
4+Int Mod per level
+1 initiative roll per 2 level
Sorcere
d10
(4+Int mod)x4
4+Int Mod per level

Chaot
d10
(4+Int mod)x4
4+Int Mod per level
+3 to all saving throws
Warrior Kinetic
d12
(6+Int mod)x4
6+Int Mod per level
+1 AC per level
Batlmage
d12
(6+Int mod)x4
6+Int Mod per level
+1 to special abilities
+2 AC bonus
Runic Master
d10
(4+Int mod)x4
4+Int Mod per level
+2 to runic ability
Anti-mage
d10
(4+Int Mod)x4
4+Int Mod per level

Warlock druid
d12
(6+Int mod)x4
6+Int Mod per level

Weaver
d10
(4+Int mod)x4
4+Int Mod per level

Anti-paladin
d12
(6+Int mod)x4
6+Int Mod per level
+3 to all saves
Rogue wiz
d10
(8+Int mod)x4
8+Int Mod per level

Psychic monk
d12
(6+Int mod)x4
6+Int Mod per level
+1 AC per level
Sorcere Monk
d12
(6+Int mod)x4 6+Int Mod per level +1 AC per level
Hell cleric
d12
(4+Int mod)x4
4+Int Mod per level
+3 to all saves
Kinetic Sorcere
d12
(5+Int Mod)x4
5+Int Mod per level

Kinetic assassin
d12
(6+Int mod)x4
6+Int Mod per level
+3 reflex roll, +3 will, +1 for poison save /2 level.
Actor bard
d10
(6+Int mod)x4
6+Int Mod per level
+3 to All skills at level 10
Mana Knight
d12
(6+Int mod)x4
6+Int Mod per level

Dreamwalker
d10
(4+Int mod)x4
4+Int Mod per level
+1 int score stat
+3 to all saving throws
Jedi Knight d12
(6+Int mod)x4
6+Int Mod per level

Shaman d12 (7+Int mod)x4 7+Int Mod per level +2 to will and reflex rolls
Voodoo Witchdoctor d10 (5+Int mod)x4 5+Int Mod per level +2 to will and reflex rolls
Wave Master
d10
(4+Int mod)x4 4+Int Mod per level +3 to all saving throws

Dragon Knight
d12 (6+Int mod)x4 6+Int Mod per level
Dread Knight
d12
(6+Int mod)x4 6+Int Mod per level
Shadow Knight
d12
(6+Int mod)x4 6+Int Mod per level
Chaos Knight
d12
(6+Int mod)x4 6+Int Mod per level
Elementalist
d10
(6+Int mod)x4 6+Int Mod per level
Ninja
d10
(7+Int mod)x4 7+Int Mod per level +4 to will and reflex rolls
 At every 2 level raised there is an ability pick or ability is there, so think as you raise special ability and skills as used in character level and skills section via skill points non-effective for ability scores. Use the skill points calc to figure how many you get. Look in the Epic level Handbook for more info as in epic feats and other found here. You can exchange experience for stat score additions at a rate of 10000 XP per stat and 25000 XP per stat for level 30+, in any point of the game with +10 max. You cannot go down level with stat buying. Another option is every 3 levels you can raise a stat score 1 point.

Experience Level chart
Level 1
Level 2
Level 3
Level 4
Level 5
Level 6
Level 7
Level 8
Level 9
Level 10
Level 11
Level 12
Level 13
Level 14
Level 15
Level 16
Level 17
Level 18
Level 19
Level 20
Levels 21+
Levels 31+
0
2000
4000
6000
8000
10000
15000
20000
25000
30000
40000
50000
60000
70000
80000
90000
110000
130000
150000
170000
+30000 per each level above 20
+60000 per each level above 30
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Written by skyhawk